![]() ![]() Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.The price of everything is connected to the cost of work and resources. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. Play the way you want! You can focus on getting natural resources or products and trade them for money or you can build a self-sufficient republic or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.or invest in new infrastructure or buildings. Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need.Send your citizens to the mine to get coal, iron and other natural resources or send them to the fields to pick up the crops or take them to factories to produce manufactured goods.Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.Wisely place and connect factories, houses and warehouses, and make the most efficient connections. Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines.Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.We expect players will use forum to give us ideas and feedback, we will then collect feedback and select features we will find possible to implement.” It's great to hear what players think about game during the development, so we can aim development a best way. “We hope community can help us with new ideas and general feedback. How are you planning on involving the Community in your development process? “Price may increase during Early Access.” Will the game be priced differently during and after Early Access? What we will try to improve further are the general graphics and optimizations, but even now the game should be basically optimized.” “The game is currently playable and stable.All features described on the store page are implemented. What is the current state of the Early Access version? We plan to make new types of transportation (ships, aircraft and other), implement new vehicles, new buildings and new gameplay mechanics, mostly connected with citizens (demands, demonstrations, escapes, etc.).” “We will try to implement all ideas we have, and our players have. How is the full version planned to differ from the Early Access version? If there are many players, we will continue for a longer time in development and adding new features.” “The game should stay in Early Access for 12–24 months.The exact time depends on players’ engagement. Also, we can hear feedback and implement features that players would like to see in the game.”Īpproximately how long will this game be in Early Access? I guess fluid wagons need to be exactly aligned, which is why they don't work if you drive a train into the station manually (even on a straight track).“As in our previous project (Air Missions: Hind) we find it cool to know what players think about the game during development. So even if the wagon is a few pixels out of place, the inserter is still "close enough". Inserters will still grab from a cargo wagon because they search a whole tile for items, which is why they can grab from either belt lane, even on a corner, and they can even pick up items that you drop on the ground. The back part of the train doesn't line up with the map grid, so the pumps won't connect. I tried all different positions of the train stop and pumps, and no success. I just tried to make something like this (Train stop just after a curve) work, and I couldn't get it to. Originally posted by The pumps are lined up correctly, though the curve on the rest of the train may be interfering indeed. ![]()
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