Viper is really good against Spectre, but he is a bit of a weak hero in general, hence we can’t really advise picking him. He is also somewhat squishy until he gets to the later portions of the game, where Death Pact becomes a bit too good. Clinkz has a lot of damage and quite a bit of uncontrollable AoE damage, so try to abuse this fact. Other natural Blade Mail carriers such as Axe and Legion Commander are worth mentioning. Ironically, Clinkz is heavily countered by Spectre, so when dealing with the hero “fight fire with fire” is probably your best approach. In fact, Clinkz winrate seems to be rising. Both of them are still incredibly obnoxious to play against and very much worth the pick. We’ve talked about both heroes earlier this week and it doesn’t look like they are getting figured out in the slightest. It probably won’t affect the top 0.01% of players, but for everyone else it is a massive buff that should not be underestimated. But most players either didn’t know about the mechanic or didn’t bother with it. Is it technically a quality of life change, since players could theoretically cancel Attack Backswing anyways? Absolutely. It is no longer the case: as long as the enemy has no Mana, illusions will stay on top of them even if uncontrolled. More importantly, it meant that some of the speedier targets sometimes got to disengage after a 0.75 second slow from Mana Break. But even high level players rarely have the APM to control all illusions individually and that meant DPS loss. In lower level games animation-canceling is a rare beast, hence it is a straight-up buff for a very large portion of the playerbase. The Attack Backswing time reduction might seem like a non-factor, but it is pretty important for multiple reasons. Some of the winrate increase can be explained by Muerta being in every single game, but for the most part we feel like the hero is actually in a pretty decent spot. This new trend is quite surprising - Anti-Mage didn’t really get a lot of strong buffs and neither did his items get that much better. As such, we recommend playing him when your mid is occupied by a very greedy, space-taking, late-game character. With BKB and Manta on cooldown, a Bloodthorn + Silver Edge combo from any Agility carry will probably kill him pretty quickly. He is self-sufficient and survivable, but doesn’t necessarily scale into the very late stages of the game. Later progression involves getting items like Black King Bar, Blink Dagger, Abyssal Blade and sometimes Assault Cuirass.Ībaddon as a carry is probably at his best when played with a fairly greedy position two or three. It also solves some of the Armor issues the hero has, while also providing extra DPS through Movement and Attack Speed. Manta Style is another mandatory purchase, as it allows Abaddon to stack Curse of Avernus very quickly. This solves his farming speed issues, while also providing some extra survivability: Abaddon has a decent AS steroid, but his Agility growth is miniscule, making for a very low-armor target. This allows Abaddon to get a very early Radiance - one of the most meta-defining items of the patch. With an aggressive support companion, it is almost trivial for them to shut down the enemy offlane completely. It is impossible to trade right-clicks with this hero in lane and that means he usually gets to have a good time for the first several minutes of the game. Between having +20 AS as a base stat and a potential AS passive, his right-click damage in the earlier stages of the game is close to unparalleled. Quick explanation: Abaddon is low-key broken. Abaddon now has a 1.5 Base Attack Time and if you’ve forgotten what it means, we’ve made a whole blog post dedicated to explaining the relationship between Attack Speed, BAT and DPS. Perhaps the most surprising addition in this list, but one can’t simply ignore one of the biggest DPS buffs in 7.32e.
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